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Trapper Autumn

July 26th, 2004 admin

Trapper Autumn
need a bit of help for mtg deck?

land
8 forest
14 swamp
1 urborg, tomb of yawgmoth

enchantments
1 primal rage
2 seal of doom
1 megrim

instant
1 cradle to grave
2 sudden death
2 afflict
1 nightcreep

sorcery
1 search for tomorrow
1 edge of autumn
2 wurmcalling
1 ichor slick
1 shrouded lore
1 recover
2 macabre waltz
2 mind rot
1 delerium skeins
1 stronghold discipline
1 phthisis
1 assassinate
1 surging dementia
1 distress

creature
1 royal assassin
2rathi trapper
1 korlash heir to blackblade
2 baru fist of krosa
scion of the wild
2 plated slagwurm
1 craw wurm

artifact
3 feldons cane
2 grinning totem
1 demons horn
1 paradise plume

probably throw in citanul flute to get the barus and coat of arms to make the wurms bigger

will probably be used mainly for multiplayer games

cards count is about 70, could do with a bit of help to cut it back slightly

99% of my MTG games are multiplayer. I usually sit against 4 or 5 other opponents and have long drawn out games. What you need to focus on is permanents, and not so many instants or sorcerys. You need cards that are going to stay on the table and work over many turns, because killing off 4 or 5 other people takes quite a while, and that’s comes out to about 100 damage you need to do to win. If you’re playing instants and sorcerys a lot, you’re only getting a single turns worth of that card. But if you take those out and put in enchants and artifacts instead, those are cards that work for you and against your opponents every single turn. And again, with 4 or 5 others, there are going to be LOTS of turns.

TL;DR – Take out instants and sorcerys and replace them with other permanents for more long term benefits.

LALA BERLIN MBFW BERLIN AUTUMN/ WINTER 2009


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